July 10, 2008. PlayStation 2.: July 10, 2008.: December 9, 2008.: March 12, 2009.: March 13, 2009 PlayStation Vita.: June 14, 2012.: November 20, 2012.: February 21, 2013.: February 22, 2013, Mode(s) Shin Megami Tensei: Persona 4 is a developed and published by for 's, and chronologically the fifth installment in the series, itself a part of the larger franchise. The game was released in Japan in July 2008, North America in December 2008, and Europe in March 2009. Persona 4 takes place in a fictional Japanese countryside and is indirectly related to earlier Persona games. Is a high-school student who moved into the countryside from the city for a year. During his year-long stay, he becomes involved in investigating mysterious murders while harnessing the power of summoning Persona.

The game features a weather forecast system with events happening on foggy days to replace the moon phase system implemented in the previous games. The plot of Persona 4 was inspired by the work of mystery novelists owing to its murder mystery premise. The rural setting was based on a town on the outskirts of and intended as a 'nowhere' place' and is the central setting to have players sympathize with the daily life of the characters.

The developers added many in-game events to prevent the game from becoming stale. During the localization, numerous alterations to names and cultural references were made to preserve the effect through translation, but some Japanese cultural references were altered or removed. The release of the game in Japan was accompanied by merchandise such as character costumes and accessories. The North American package of the game was released with a CD with selected music from the game, and, unlike, the European package also contained a soundtrack CD.

The music, as with the previous game, was composed primarily. He was joined this time by Shihoko Hirata, who performed vocals on various songs, including the theme song 'Pursuing My True Self'. The game was positively received by critics and developed into a full franchise. An enhanced remaster for the, Persona 4 Golden, was released in Japan in June 2012, in North America in November 2012, and in Europe in February 2013. Various other and adaptations and spin-offs have been produced. An television adaptation by, titled, aired in Japan between October 2011 and March 2012, with an anime adaptation of Persona 4 Golden, produced by, which began airing in July 2014.

The game has also spawned two sequels, and, and a,. Main article: Persona 4 takes place in the fictional, rural Japanese town of Inaba ( 稲葉市, Inaba-shi), which lies among and has its own high school and shopping districts. Unexplained murders have taken place in the small town, where bodies are found dangling from television antennas and their cause of death being unknown.

At the same time, rumor has begun to spread that watching a switched-off television set on rainy midnights will reveal a person's soulmate. The game also follows the main characters into the TV World, a fog-shrouded realm filled with monsters called Shadows, which can only be accessed through TV sets.

The protagonist is a high school student, named Yu Narukami in later media, who has recently moved from the city to attend school at Inaba. At school, he quickly becomes friends with Yosuke Hanamura, the somewhat-clumsy son of the manager of the local Junes megastore; Chie Satonaka, an energetic girl with a strong interest in martial arts; and Yukiko Amagi, a calm and refined girl who helps out at her family's inn. A few days into the game, the protagonist, Yosuke, and Chie follow the 'Midnight Channel' rumor, which leads them to discover the TV World and meet Teddie, a friendly creature that appears as a hollow bear costume. Using Personas, the students form an Investigation Team to investigate the connection between the TV world and the murders, and possibly capture the culprit. As the game progresses, the group gains new members, including: Kanji Tatsumi, a male delinquent who has a talent for feminine hobbies; Rise Kujikawa, a former teen idol trying to find her identity who moves to Inaba as a transfer student; and Naoto Shirogane, a young female detective investigating the case with the local police who wears masculine clothing and presents herself as male due to fear of rejection. Story On April 11, 2011, the protagonist arrives in Inaba to live with the Dojimas, consisting of his uncle Ryotaro and his cousin Nanako, for one year, as his parents are working abroad.

Just after his arrival, a TV announcer is found dead, her body hanging from an; Saki Konishi, the high school student who had discovered the body, is later found dead herself, hung upside-down from a telephone pole. After the protagonist and his friends accidentally enter the TV world, they encounter Teddie, who helps them travel freely between the TV and real worlds. They awaken their Persona abilities, realizing that the murders stem from attacks by Shadows, beings native to the TV world created from repressed emotions, and are able to rescue several would-be victims. Yosuke, Chie, Yukiko, Kanji, Rise, and Teddie one by one come to accept the parts of their psyches they rejected, which manifest as giant Shadows in the TV world, allowing them to wield Personas whilst each joins the group in turn.

Mitsuo Kubo, a student from another high school who disappears following the death of Kinshiro Morooka, the protagonist's foul-mouthed homeroom teacher, claims credit for the murders; it is eventually learned that Kubo only killed Morooka and played no part in the other murders, having murdered Morooka simply to gain credit for the other murders. Naoto Shirogane, a nationally renowned 'Detective Prince' investigating the case, is also rescued and gains a Persona, and joins the group who learn that 'he' is actually a girl who assumed a male identity to avoid the police's.

Events come to a head when Ryotaro Dojima mistakenly accuses the protagonist of being involved in the murders. Nanako is kidnapped during the protagonist's interrogation, leading Ryotaro to engage in a vehicular pursuit with the culprit. The chase ends as they both crash; the kidnapper escapes with Nanako through a television set in his truck, and the gravely-injured Ryotaro entrusts her rescue to the group. The group tracks them down within the TV world; the culprit, Taro Namatame, becomes a god-like monster—Kunino-sagiri—which attacks them but is defeated, and both he and Nanako are taken to the Inaba hospital. When Nanako appears to die, the group furiously confronts Namatame; as the protagonist, the player must help the others realize that Namatame is not the killer by pointing out the lack of a proper motive, and subsequently work to determine that Ryotaro's assistant, Tohru Adachi, is the true killer. Failure to do so ends the game with the party unable to solve the case; Nanako either remaining dead, or reviving but remaining hospitalised; and the recurring fog permanently setting in, the last of which will eventually lead to humanity's demise. Having identified the culprit as Adachi, the party chases and locates him within the TV world.

Adachi explains that his actions were out of both boredom and the belief that humanity is better off believing what it wants; his claims are dismissed by the party as the rantings of a madman. After fighting Adachi, he is possessed by Ameno-sagiri, the Japanese God of Fog, who reveals that the fog is harmful to people and will eventually cause humanity to fall into a permanent state of ignorance and transform into Shadows.

Upon his defeat, he agrees to lift the fog, congratulating the party on their resolve. Defeated, the wounded Adachi agrees to assume responsibility for his actions and turns himself in. The game moves forward to the day before the protagonist must travel home.

If the player returns to the Dojima residence, the game ends with the party sending the protagonist off as he departs Inaba. Alternatively, should the player be able to identify the unexplained cause of the Midnight Channel and attempt to resolve this plot element, the protagonist meets with the party, and together they decide to end the case for good. The protagonist confronts the attendant encountered at the start of the game, who reveals herself to be the Japanese goddess, the 'conductor' behind the game's events.

The cause of the recurring fog is established as an attempt to create a world of illusion by merging the TV world with the human world, all for the 'sake' of humanity. The group tracks Izanami down within the TV world and battle her, but is at first unable to win; the defeated protagonist is given strength by the bonds he has forged with those around him, and with this power awakens a new Persona—Izanagi-no-Okami—which he uses to defeat Izanami. In doing so, the fog in each world is lifted, and the TV world is restored to its original form. The game ends with the party sending the protagonist off the following day, and a post-credits scene depicts the group resolving to remain friends forever, as the protagonist examines a photo of the party.

Persona 4 Golden Persona 4 Golden adds two new Social Links to the game; Adachi and, a mysterious girl who becomes an assistant in the Velvet Room and wishes to uncover her lost memories. If the player advances Adachi's Social Link to a certain level, they are given the choice to withold his identity as the killer from the rest of the Investigation Team, thus leaving the mystery unsolved. On the protagonist's final day in Inaba, he may choose to visit Adachi and destroy a crucial piece of evidence related to the case. Adachi then blackmails the protagonist, threatening to have him arrested for destroying evidence if he does not answer his calls. The game's ending then plays out the same, after the credits, the protagonist passes by Adachi at a level crossing.

He clutches his phone in his hand as a smirk forms on Adachi's face. After the Investigation Team defeats Ameno-sagiri, Marie dissapears from the Velvet Room, and Margaret promises to find her for the protagonist. The Investigation Team decide to take a skiing trip together, during which time they stumble upon a cabin with a TV inside. The TV turns out to be a portal to the Hollow Forest, where Marie has fled to. With the Hollow Forest on the verge of coLlapsing, the Investigation Team rushes to save her; if they fail to do so, Marie dissapears from their memories. They find Marie, who reveals that she is actually Kusumi-no-Okami, created to act as a spy for Ameno-sagiri in order to learn what humanity wished for; with Ameno-sagiri defeated, the fog has now been absorbed into her body.

Marie's plan is to kill herself so that the fog will not spread over the world again, but the Investigation Team refuses to allow her to die, defeating her and freeing her from the fog's control. After defeating Izanami-no-Okami, Marie reveals that she is actually Izanam-no-Mikoto, a goddess who wished to both protect humanity and grant it's wishes. With Kunino-sagiri, Ameno-sagiri, and Izanami-no-Okami fused with her, she becomes whole again and disappears from the Velvet Room. The true ending then plays out, with the game then skipping a few months after the last scene of the true ending (and after the events of Persona 4 Arena Ultimax), where the protagonist will reappear at the Inaba train station on a visit. The protagonist will eventually meet up with his friends, who changed since the last time they all met, and will head to the Dojima household, where a surprise party was set up earlier by Dojima.

While eating, the protagonist will learn about the recent changes in the neighborhood and see Marie on the news as the popular new weather girl. Depending on the player's choices, she may also declare her love for him while the main group watches on, much to their disbelief. Nanako will then whisper something into everyone's ear before they all welcome the protagonist 'home'. As the rest of the Investigation Team starts to criticize Kanji for saying something different than everyone else, the protagonist responds by smiling brightly, and a new post-credits scene shows another group picture of the protagonist and his friends including Marie all smiling together. Development According to the game director Katsura Hashino, while 'ideas had been thrown around earlier', development on Persona 4 in Japan did not begin until after the release of Persona 3. The development team consisted of the team from Persona 3 and new hires which included fans of Persona 3. Atlus intended to improve both the gameplay and story elements of Persona 3 for the new game, to ensure it was not seen as a 'retread' of its predecessor.

Hashino said that 'to accomplish that, we tried to give the players of Persona 4 a definite goal and a sense of purpose that would keep motivating them as they played through the game. The murder mystery plot was our way of doing that.'

The plot of Persona 4 was 'greatly inspired', according to Hashino, by mystery novelists such as Sir, and. Persona 4 was officially unveiled in the Japanese gaming magazine in March 2008.

An article in the issue detailed the game's murder mystery premise, rural setting, and new weather forecast system. The game's North American release date was announced at the 2008 in. Atlus would not make an add-on disc or epilogue for Persona 4, as had been done with the. Persona 4 allowed players full control of characters in battle. This was due to negative comments from players about most of the player team in Persona 3 being controlled by the game's AI. The amount of data the team ended up incorporating around school life, character relationships and spoke character dialogue was so large that there were fears it would not fit onto a single disc. The anime cutscenes were produced.

The design of Inaba is based on a town on the outskirts of. Its rural design was a source of conflict between Persona 4 's developers, as 'each staff member had their own image of a rural town', according to director Katsura Hashino. The entire staff went 'location hunting' to determine Inaba's design. Inaba does not represent 'a country town that has tourist attractions', but rather a non-notable, 'nowhere' place'. Hashino described the town as being 'for better or for worse. A run-of-the-mill town'.

Unlike other role-playing games, which may have large worlds for the player to explore, Persona 4 mostly takes place in Inaba. This reduced development costs, and enabled Atlus 'to expand other portions of the game' in return. A central setting also allows players to 'sympathize with the daily life that passes in the game'. To prevent the setting from becoming stale, the development team established a set number of in-game events to be created to 'keep the game exciting'. The choice of Japanese mythical figures for the characters' Personas as opposed to the Graeco-Roman deities used in earlier games was directly inspired by the new setting. The appearances of Personas were based on the characters' personalities. The design team had a good deal of creative freedom while creating Personas, because although Japanese deities have well-defined character traits, their appearances are traditionally unspecified.

The Shadows were created by Hashino without much outside consultation, although he had help from female staff for female Shadow selves. Despite living in the countryside, Persona 4 characters were designed to look and sound 'normal' and like 'modern high-schoolers', according to lead editor Nich Maragos.

Initially, he wrote the game's cast as being 'more rural than was really called for'. 'The characters aren't really. They just happen to live in a place that's not a major metropolitan area.' While interviewing members of Persona 4 's development team, editor Andrew Fitch noted that the characters from the city — Yosuke and the protagonist — have 'more stylish' hair than the other characters. Art director Shigenori Soejima used hair styles to differentiate between characters from the city versus the country. 'With Yosuke in particular, I gave him accessories, such as headphones and a bicycle, to make it more obvious that he was from the city.' Localization As with Persona 3, the of Persona 4 was handled by Yu Namba and Nich Maragos of Atlus USA.

In addition, there were four translators and two further editors. The Social Links were divided equally between the translators and editors. During localization of the game, character's names were altered for the international audience for familiarity, including Kuma being renamed Teddie.

A similar change was done for Rise Kujikawa's stage name, 'Risechie' ( りせちー, Risechī) in Japan, to 'Risette'. Nanba also explained the change from 'Community' ( コミュニティ, Komyuniti) to 'Social Link', regarding the gameplay mechanic, as 'community' has a different meaning in English, whereas Igor in his speeches often refers to 'society' and 'bonds'. Names were also altered for pun and other linguistic effect including dungeon items' names such as the Kae Rail ( カエレール, Kaerēru) becoming the 'Goho-M', as the item's use of returning the player to the entrance was taken to be 'go home' and changing Junes's slogan from 'Every day Young Life! ( エヴリディ・ヤングライフ! ジュネス!, Evuridei Yangu Raifu!

Junesu!, with 'Junes' coming from the French Jeunesse for youth) to 'Every day's great at your Junes', and eliminating some Japanese cultural references that would not transfer, such as the reference to. There were also some issues regarding the translation of the names of Yukiko, Kanji and Rise's dungeons, as the English names were made to fit the original Japanese graphics, and the 'Void Quest' dungeon's graphics were specifically made to harken back to the. He also remarked on how popular the interpretations of Kanji's Shadow were in the west, and how it did not change how the character was seen by the other audience. A different change was the fact the main characters in the English dub referred to others members of the cast on a first-name basis, while the Japanese version differed in this regard. For the dub, the editors sometimes switched between first-name and last-name referral for dramatic effect.

Atlus's senior project manager Masaru Nanba commented it was decided that 'Shin Megami Tensei' was to be kept in the title of Persona 3 and Persona 4, as it was believed that they were part of the same series as; however, the 'Shin Megami Tensei' title was omitted from both Persona 4 Golden and Persona 4 Arena, as it would have been much too long. Similarly, Persona 4: The Ultimate in Mayonaka Arena and Persona 4: The Golden were shortened to the previously stated titles. As with Persona 3, the used in the Japanese voice track were retained in the English dub, despite proving contentions among series fans. This was done as part of an intended trend to remain faithful to the original source material. The pronunciations of honorifics, along with the sounds of names, were a point that was carefully considered by the localization team and it took a while for the English cast to get used to them. A member of the English dub that also appeared in Persona 3 was. Though he had dubbed characters in Persona 3, Namba wanted him to have a larger part.

His role as Yosuke ended up featuring 1000 more lines of dialogue than the other major characters. Important roles for the localization team were Teddie and Rise, as they would be the party's supports. Another element in the English script was that the use of swear words was increased over Persona 3: the first draft featured very strong language which was cut as it did not seem suited. The character Kanji was given a lot of swearing in his dialogue, due to his volatile nature.

The use of swearing was carefully considered depending on the emotional situation. Music The game's original score was primarily composed, arranged, and produced. The soundtrack features songs with vocals by Shihoko Hirata, whom Meguro felt was able to meet the range of emotion needed for the soundtrack, with the lyrics being written by Reiko Tanaka. Meguro was given a rough outline of the game's plot and worked on the music in the same manner and simultaneously with the development of the story and spoken dialog, starting with the overall shape of the songs and eventually working on the finer details. According to Meguro, the songs 'Pursuing My True Self' and 'Reach Out to the Truth' were composed to reflect the inner conflicts of the game's main characters; the former song, used as the opening theme, helped to set an understanding of the characters' conflicts, while the latter, used in battle sequences, emphasized the 'strength of these characters to work through their internal struggles.' The 'Aria of the Soul' theme used in the Velvet Room, a concept common to all the Persona games, remained relatively unchanged, with Meguro believing 'the shape of the song had been well-defined' from previous games. Composers Atsushi Kitajoh and Ryota Koduka also contributed music for the game.

Kitajoh, who had previously written music for Atlus with and, contributed four themes to Persona 4, while Koduka wrote the 'Theme of Junes'. Persona 4 's two-disc soundtrack was released in Japan by Aniplex on July 23, 2008. The soundtrack was also released in North America. The side A of the soundtrack is the bonus disc packaged with each game, while side B of the soundtrack was part of 's exclusive Persona 4 Social Link Expansion Pack.

Similarly to Persona 3, a 'Reincarnation' album, titled Never More, was released in Japan on October 26, 2011, featuring full length cuts of the game's vocal tracks and extended mixes of some of the instrumental tracks. Never More made it to the top of both the Weekly Album Charts and 's Japan Top Albums chart for the week of its release, selling nearly 27,000 copies. Remake and spinoffs Persona 4 Golden Persona 4 Golden, released in Japan as Persona 4: The Golden ( ペルソナ4 ザ・ゴールデン, Perusona Fō Za Gōruden), was announced in August 2011 as a port of Persona 4 for the portable. It was originally planned by Atlus to be a title, similar to, which would have required removing some of the features of the PlayStation 2 game. However, the Vita provided sufficient resources that allowed Atlus to expand the game. It is an expanded version of the PlayStation 2 title, adding new features and story elements to the game.

A new character named was added to the story. Additional Personas, character outfits, and expanded spoken lines and anime cutscenes are included as well as two new Social Links for Marie and Tohru Adachi. The game supports the wireless networking features of the Vita, allowing a player to call in help from other players to help in dungeon battles. Another new feature is a garden that produces items the player can use in the various dungeons. The game was released in Japan on June 14, 2012. Persona 4: The Golden is also the first Persona game to be released in traditional Chinese. The release of Persona 4: The Golden resulted in the surge of sales of PlayStation Vitas.

During its debut week, the game sold 137,076 units in Japan. Stated that the game's outstanding sales that surpassed the debuts of other titles from Persona series may be due to the exposure the Persona 4 game has had in other forms of media. As of mid-July 2012, the game had sold 193,412 units in Japan. The game was the eighth most purchased digital Vita game on the Japanese PlayStation Network in 2013. As of April 2014, the game shipped 350,000 copies in Japan, and over 700,000 copies were shipped worldwide as of December 2013. A soundtrack was released in Japan on June 27, 2012, consisting of a single disc of 15 new tracks composed and arranged by Shoji Meguro and Atsushi Kitajoh.

In an interview with RPGamer at E3 2012, Atlus USA revealed that in terms of bonus content in the special 'TV Channel' feature, the US release will have 99.9% of the content the Japanese version has, with only one or two commercials missing. It was released for the PlayStation Vita on November 20, 2012. A special 10,000 copies were also released on November 20, 2012, as the 'Solid Gold Premium Edition'. Released the game in Europe on February 22, 2013. Persona 4 Arena.

Main articles: and A sequel, known in Japan as Persona 4: The Ultimate in Mayonaka Arena, was developed by, the company known for creating the and series, and released in 2012 for arcades, and. As with the anime, the protagonist is named., and from Persona 3 are also featured in the game.

Set two months following the True Ending of the original game, the members of the Investigation Team are pulled back into the television and forced into a fighting tournament called the 'P-1 Grand Prix' hosted by Teddie. A sequel, was released in Japanese arcades in November 2013, and for and in late 2014. Taking place a day after the events of Arena, the Investigation Team must defeat their Shadows in a new tournament, the 'P-1 Climax', in order to rescue the captive Shadow Operatives and stop the spread of a mysterious red fog engulfing Inaba.

The game adds seven playable characters from Persona 3 and Persona 4 Golden, as well as a new playable antagonist,. Characters from the Persona 4 Arena series will be featured in the upcoming crossover fighting game. Persona Q: Shadow of the Labyrinth. Main article: A 25-episode television adaptation of the game, produced by and directed by, aired on between October 6, 2011 and March 29, 2012. An additional 26th episode, featuring the story's true ending, was released in the 10th volume of Persona 4 on August 22, 2013.

The series features most of the returning cast from the video game, whilst voice recordings for Igor were taken from the game as his actor, died in January 2010. Released the series on DVD and Blu-ray Disc between November 23, 2011 and August 22, 2012, with the first volume containing a director's cut of the first episode and a bonus CD single.

Licensed the series in North America, simulcasting it on as it aired and releasing the series on DVD and Blu-ray in two collective volumes on September 18, 2012 and January 15, 2013 respectively. Like the Japanese version, the English dub retains many of the original voice actors from the English version of the game, although the Blu-ray Disc release omits the Japanese audio option. And released the series in the United Kingdom in three BD/DVD combi boxsets released between December 24, 2012 and July 22, 2013. A film recap of the series, titled Persona 4 The Animation -The Factor of Hope-, was released in Japanese theaters on June 9, 2012, featuring a condensed version of the story and new scenes of animation. A second anime adaptation based on Persona 4 Golden, titled Persona 4: The Golden Animation, is being produced by and began airing on MBS' Animeism block in July 2014.

Stage production A live stage production titled VisuaLive: Persona 4 ( VISUALIVE『ペルソナ4』, VisuaLive: Perusona Fo) took place from March 15–20, 2012. Actors starring in the stage production include as the audience-named protagonist, as Yosuke Hanamura, Minami Tsukui as Chie Satonaka, as Yukiko Amagi, Jyōji Saotome as Daisuke Nagase, Motohiro Ota as Kou Ichijo, and Masashi Taniguchi as Ryotaro Dojima, and Masami Ito as Tohru Adachi. And reprised their roles as Teddie and Rise in voice.

Following the announcement, Youichiro Omi was cast as Kanji Tatsumi on December 1, 2011. VisuaLive: Persona 4 chronicled the events of the game up until Kanji's inclusion into the party. A second stage production, titled VisuaLive: Persona 4: The Evolution ( VISUALIVE『ペルソナ4 The Evolution』, VisuaLive: Perusona Fo The Evolution), chronicled the second half of the events of the story and took place from October 3–9, 2012.

Additions to the cast include as Rise Kujikawa, as Naoto Shirogane, Yasuhiro Roppongi as Tarou Namatame, Shotaro Mamiya as Izanami and Arisa Nakajima as Margaret. Replaced Yoshiki as Yukiko Amagi. Release and reception Persona 4 was highly acclaimed by critics within and outside Japan, and remained on top of sales charts on its initial release. In Japan, the game sold 193,000 copies within a week of its release, while in North America, Persona 4 was the highest-selling PlayStation 2 game on for two consecutive weeks. A soundtrack disc was included in the North American and European releases of Persona 4, containing a selection of tracks from the full soundtrack released in Japan.

Amazon.com exclusively sold the Persona 4 'Social Link Expansion Pack', which included an additional soundtrack disc, a t-shirt, a 2009 calendar, and a plush doll of the character Teddie. Critical reception Reviews Aggregate score Aggregator Score 90/100 93/100 (Golden) Review scores Publication Score A+ 9/10 33/40 9/10 9.3/10 8.7/10 9/10 10/10 Awards Publication Award PlayStation 2 Game Prize Award of Excellence Persona 4 received critical acclaim from game critics upon release.

Of described it as 'one of the best times I've had with video games, whether I was playing by myself or watching someone else play it.' Pointed out that while 'there isn't much new from the last game', it favored the changes over the battle system, where the pacing 'is quick so it doesn't get to be a pain', and the ability to control party members 'makes play that much easier'. On the other hand noted that 'the pacing can be somewhat off', and 'some things feel repurposed or unaffected from previous games', while praising the game as an 'evolution of the RPG series, and an instant classic'. It also noted that the soundtrack can be 'a bit repetitive'. RPGFan's Ryan Mattich recommended Persona 4 as 'one of the best RPG experiences of the year', noting that 'among the cookie-cutter sequels and half-hearted remakes', the game is 'a near flawless example of the perfect balance between 'falling back on what works' and 'pushing the genre forward'.'

's Andrew Fitch summarized Persona 4 as 'some of this decade's finest RPG epics', although the reviewer criticized its 'slight loading issues' and the time spent 'waiting for the plot to advance'. Gave the game a score of 9.3, stating it's an exception to the rule of the Japanese role-playing genre, and that it stands out of any other JRPG, including its predecessor, Persona 3. Pointed out that while the graphics are not up to par with those of the or, 'the clever art style makes up for that'. It also praised the game's soundtrack as 'excellent, especially the battle music'.

The game's setting garnered mixed reactions. IGN labeled Persona 4 as 'a murder mystery set against the backdrop of familiar Persona 3 elements', and while this element adds 'an interesting twist' to the dungeon crawl and social simulation gameplay, it also causes the plot to 'slow down or suffer'. 's Tim Henderson commended the game for 'willfully embellishing absurd urban legends and other ideas with such assured consistency that the resulting whole is unshakably coherent'. However, he criticized it for the narrative's sluggish pace and for how he felt the game is 'lacking in elaborate set-pieces'. 1UP.com called Persona 4 a 'stylish murder mystery', the comparison given being a 'small-town ' adventure. The game is also noted for its 'significant portion of the story revolving around sexual themes', as quoted from RPGFan's Ryan Mattich.

One of the playable characters given attention by reviewers is Kanji, who is considered to be one of the first characters in a mainstream video game to struggle with their, and Atlus has been commended for the inclusion of that character. Atlus USA has stated that they left Kanji's sexual preferences ambiguous and up to the player; however, there has been no word from developer Atlus Japan concerning the matter. According to Dr. Antonia Levi, author of, the questioning of Kanji's sexuality in the script is a 'comment on in a greater Japanese social context', in which 'the notion of 'coming out' is seen as undesirable. As it necessarily involves adopting a confrontational stance against mainstream lifestyles and values'., author of, thought it 'would have been amazing if they would have made a concrete statement that Kanji is gay', but was otherwise 'thrilled' with the treatment of the character and the game's representation of his 'inner struggles and interactions with friends'. Awards Persona 4 was awarded the 'PlayStation 2 Game Prize' in the Famitsu Awards 2008, voted by readers of.

It was also recognized by the as one of the recipients for the 'Games of the Year Award of Excellence' in the Japan Game Awards 2009. The game was given the award for its 'high quality of work', 'excellent story, automatically generated dungeons and impressive background music'. In 2013, ranked it fifth 'best videogame stories ever', saying its 'greatest strength comes from pacing'. In 2015, GamesRadar named Persona 4 Golden the 53rd best game ever on its 'The 100 best games ever' list. In that same year, USgamer placed the game fifth on its 'The 15 Best Games Since 2000' list. February 23, 2013.

From the original on February 27, 2013. Retrieved September 6, 2013.

Archived from on August 22, 2011. Retrieved October 11, 2010. ^ Patterson, Eric (March 5, 2009). Archived from on March 28, 2012. Retrieved October 3, 2009. ^ Fitch, Andrew.

From the original on May 20, 2015. Retrieved October 3, 2009. 2014-04-01, April 3, 2014, at the., Gematsu. ^ Shin Megami Tensei: Persona 4 North American instruction manual. P. 5-28 (5-7, 10-11, 14-15, 19, 23, 25, 28). ^ Anderson, Lark (December 10, 2008). From the original on April 8, 2009.

Retrieved June 7, 2009. ^ Vinson, Dana (December 12, 2008). From the original on January 11, 2013. Retrieved December 14, 2008. ^ Haynes, Jeff (December 9, 2008). From the original on February 8, 2009.

Retrieved February 25, 2009. (December 9, 2008). Shin Megami Tensei: Persona 4.

Dojima: We haven't found the cause of death for the first victim, and now we've found a second one just like it. (December 9, 2008). Shin Megami Tensei: Persona 4. Level/area: Junes - Food Court. Chie: You're supposed to look into a TV that's switched off, alone, exactly at midnight on a rainy night. While you're staring at your own image, another person will appear on the screen. And they say that person's your soulmate.

(December 9, 2008). Shin Megami Tensei: Persona 4. Level/area: TV World. Teddie: I know that if it's foggy on your side, the fog lifts here.

It's really dangerous when the fog lifts. That's when the Shadows get violent!. (December 9, 2008). Shin Megami Tensei: Persona 4.

Level/area: TV World. (December 9, 2008). Shin Megami Tensei: Persona 4. Level/area: Inaba - Yasogami High School Rooftop. Yosuke: This guy and me are gonna catch the culprit ourselves! The police are out of their league in this case, but we've got Personas. / Chie: I'm helping out too!

I can't believe someone would throw people into a place like that. I'm gonna sock whoever's doing this! / Yukiko: Let me help too. I want to know why this is happeningespecially if someone hates me so much they want to kill me. ^ Xu, Samantha (January 28, 2009). From the original on April 24, 2014. Retrieved February 8, 2009.

(December 9, 2008). Shin Megami Tensei: Persona 4. Level/area: Inaba. ^ (December 9, 2008). Shin Megami Tensei: Persona 4.

Level/area: Inaba - Junes Food Court. Naoto: My sex doesn't fit my ideal image of a detective Besides, the police department is a male-oriented society. If they had the slightest 'concrete' reason to look down on me, no one would need me anymore.

(December 9, 2008). Shin Megami Tensei: Persona 4. Level/area: Dojima residence. Dojima: I guess until your parents get back next year, you're part of this household.

(December 9, 2008). Shin Megami Tensei: Persona 4. Level/area: Yasogami High School - Ground Floor. Rumor-loving girl: She died the same way as the announcer, right? That's so creepy!

/ Girl's friend: Well, last time it was from an antenna, but this time she was hanging from a telephone pole. It's gotta be a serial murder case!. Oh, by the way, did you hear? Someone saw a girl who looked like Saki on that Midnight Channel thingie!. (December 9, 2008). Shin Megami Tensei: Persona 4. Level/area: TV World.

Teddie: I'll be waiting for you guys here. You need to come in from the same place every time. So we can meet up. You could come in from somewhere else. But then you won't end up here.

You could end up somewhere I can't get to you. Then, you'd be dooooomed Got it!? / Yosuke: Well, pretty much. Now can you show us the way out?

/ Teddie: Roger that! One exit comin' right up!. (December 9, 2008).

Shin Megami Tensei: Persona 4. Level/area: Junes - Food Court. Naoto: Mitsuo Kubo's only victim was Mr. It was a copycat killing that mimicked the true culprit's method. / Yosuke: No wonder King Moron's murder broke the pattern in so many ways!.

(December 9, 2008). Shin Megami Tensei: Persona 4. Level/area: Dojima residence. (December 9, 2008). Shin Megami Tensei: Persona 4. Level/area: Inaba - Junes Food Court. Rise: Isn't that kinda odd?

Would someone who thinks he's saving people by killing them write stuff like 'don't rescue' or 'kill'? / Kanji: Yeahand the 'will be put in and killed' part doesn't make sense, either. If the killer was writing it, wouldn't in be more like, ' I'll put it and kill'? / Chie: Hey, could this mean? Yeah It's almost likesomeone else wrote this letter.

(December 9, 2008). Shin Megami Tensei: Persona 4. Level/area: Inaba - Hospital.

Naoto: We know for certain that the first two murders weren't Namatame's doing. Someone else killed them. Adachi-san, do you have any idea who that might be? / Adachi: I-I have no idea what you're talking about / Kanji: 'Cause we thinkit might've been you.

Download Persona 4 Episode 1 Sub Indo

/ Adachi: Wh-What?! That's ridiculous! We already know Namatame was the one who put 'em all in! 's go off above everyone's heads. / Chie: shocked Wh-What did you just say?! / Dojima: 'Put them all in' What's this 'putting them in' business? Goes off above Adachi's head.

/ Dojima: to Adachi Do you know something about the method behind the murders? Don't tell me all this talk about TVs and whatnot from before was. (December 9, 2008). Shin Megami Tensei: Persona 4.

Level/area: Dojima residence - Your Room. Narrative: The inside of your room is filled with fog. It's extremely foggy outside. Naoto: Th-The entire town. It's filled with Shadows. (December 9, 2008).

Shin Megami Tensei: Persona 4. Level/area: TV World - Magato Inaba. Adachi: Honestly, we don't need our world anymore. Better to let it be swallowed up and for mankind to turn into Shadows.

That's what all those people who are scared to death really want, so it's my duty to see that they get it. / Chie: Nobody wants anything like that! It's just you, dumbass!

/ Adachi: You annoying little brats are the ones who aren't wanted in the new world! / Yukiko: Speak for yourself!!

Living is too painful for you, but you don't want to die Of course no one would understand! It makes no sense! You're just throwing a tantrum like a kid who can't have his way!.

(December 9, 2008). Shin Megami Tensei: Persona 4. Level/area: TV World - Magato Inaba. Ameno-sagiri: Mankind will soon become Shadows and live on in the darkness of the fog, oblivious of their reality. (December 9, 2008). Shin Megami Tensei: Persona 4. Level/area: TV World - Magato Inaba.

Ameno-sagiri: I see Your powers are strong. Power comes from the heart You have proven to me human potential Very well. I will lift the fog from the place where you will return to. (December 9, 2008). Shin Megami Tensei: Persona 4. Level/area: TV World.

Adachi: Get outta here The Shadows will finish me off Just leave me be You came to kill me in the first place didn't you? / Kanji: No, dumbass. / Yosuke: If we leave you here dyingand a dead body eventually appears, then what? What's that accomplish for anyone? Your stupid game's over. We're taking you back.

Live and face your punishment That's how it works in our world. (December 9, 2008). Shin Megami Tensei: Persona 4.

Level/area: Inaba - Shopping District. Yosuke: You're saying this so-called Izanami is the conductor, and she's waiting for us in the other world?. / Yukiko: Right! We'll defeat her and put an end to this for sure this time!

/ Chie: Alright, then once we're all ready, let's meet up at Junes!. (December 9, 2008). Shin Megami Tensei: Persona 4.

Level/area: TV World -??? Izanami: Everything was for your sake. To create the world mankind so wanted. Man struggles to understand one another. You can only truly know a finite number of people within your lifetime.

But humans disregard this fact and try to know more people than is possible. Only by comparing yourself to others can you define yourselves.

Thus your ever-present anxiety. Your anxiety causes you to see only what you want to see, and believe only what you wish to believe. As I said, your desire is for a world enshrouded in fog!. (December 9, 2008). Shin Megami Tensei: Persona 4.

Level/area: TV World -??? Narrative: The hearts of those you formed the deepest bonds with become your strength. Izanagi has transfigured into Izanagi-no-Okami!. (December 9, 2008). Shin Megami Tensei: Persona 4. Level/area: Credits.

(November 20, 2012). Persona 4 Golden. Scene: Epilogue.

Level/area: Dojima Residence. Newscaster: Thanks, Mariko! Please tell our viewers goodbye! / Mariko Kusumi (Marie): Yeah, yeah. But before that, a personal message: I'm doing just fine! Love you, first name!

S go off above everyone's heads, save for the Dojimas / Rise: outraged WHAT!? / Yosuke: in just as much disbelief D-Did she just confess her love.on a public news show!?. (November 20, 2012). Persona 4 Golden.

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Persona 4 episode list

Carter, Johnathan (September 18, 2012). Escapist Magazine. From the original on October 3, 2012. Retrieved September 10, 2013. From the original on November 2, 2012. Retrieved February 3, 2013. Retrieved February 3, 2013.

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'Shin Megami Tensei: Persona 4'. Computer Entertainment Suppliers Association (CESA). September 24, 2009. From the original on July 22, 2011. Retrieved October 10, 2009. July 12, 2013.

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Mackey, Bob (August 4, 2015). Gamer Network. From the original on August 5, 2015. Retrieved August 5, 2015. External links Wikiquote has quotations related to:. (Persona 4 Golden).

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